Server Editable

function deleteInventory(id)
    if GetResourceState("tgiann-inventory") == "started" then
        exports["tgiann-inventory"]:DeleteInventory("stash", "selftrorage" .. id)
    end
end

function upgradeInventory(id, lvl)
    if GetResourceState("tgiann-inventory") == "started" then
        local Inv = exports["tgiann-inventory"]:GetInventory("selftrorage" .. id, "stash")
        if not Inv then return end
        local lvlData = config.stash[lvl]
        Inv.Functions.UpdateInventoryData({
            MaxWeight = lvlData.maxweight,
            MaxSlots = lvlData.slots
        })
    end
end

function changePasswordInventory(id, password)
    if GetResourceState("tgiann-inventory") == "started" then
        local Inv = exports["tgiann-inventory"]:GetInventory("selftrorage" .. id, "stash")
        if not Inv then return end
        Inv.Functions.ChangePassword(password)
    end
end

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