Creating Items
All of the items are defined in the items.lua file with key, value pairs. Key is the name (not the label) of an item and the value is a table containing the options for the item.
Item Options
name:
string
(Item spawn name)label:
string
weight:
int
type:
string
(item/weapon)image?:
string
(docs)unique?:
boolen
shouldClose?:
boolen
description:
string
server?:
table
export?:
string
client?:
table
export?:
string
(Export to be triggered after item use)event?:
string
(Client event to be triggered after item use)status?:
table
(Adjust esx_status/qb values after use)anim?:
table
(Animation that will be played during the progress bar)dict:
string
clip:
string
prop?:
table
(Attached prop that will be displayed during the progress bar)model:
string
orhash
pos:
table
(x, y, z)rot:
table
(x, y, z)bone?:
number
rotOrder?:
number
disable?:
table
(Actions to be disabled during the progress bar)move?:
boolean
car?:
boolean
combat?:
boolean
mouse?:
boolean
usetime?:
number
(Progress bar duration)cancel?:
boolean
(If set to true the player canc cancel item use)notification?:
string
(Notification to be sent when the item is used)
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