configCraft.lua
Config.Craft = {}
Config.Craft[#Config.Craft + 1] = {
category = "defaultCraft", -- Must be uniq
label = "Main Craft",
items = {
{
type = "item",
giveAmount = 1,
name = 'lockpick',
costs = {
['metalscrap'] = 22,
['plastic'] = 32,
},
},
{
type = "item",
giveAmount = 1,
name = 'screwdriverset',
costs = {
['metalscrap'] = 30,
['plastic'] = 42,
},
},
{
type = "item",
giveAmount = 1,
name = 'electronickit',
costs = {
['metalscrap'] = 30,
['plastic'] = 45,
['aluminum'] = 28,
},
},
{
type = "item",
giveAmount = 1,
name = 'radioscanner',
costs = {
['electronickit'] = 2,
['plastic'] = 52,
['steel'] = 40,
},
},
{
type = "item",
giveAmount = 1,
name = 'gatecrack',
costs = {
['metalscrap'] = 10,
['plastic'] = 50,
['aluminum'] = 30,
['iron'] = 17,
['electronickit'] = 2,
},
},
}
}
Config.defaultCraftJob = {}
-- Example for police
Config.defaultCraftJob.police = {
label = "Police Crafting",
items = {
{
type = "item",
giveAmount = 1,
name = 'handcuffs',
costs = {
['metalscrap'] = 36,
['steel'] = 24,
['aluminum'] = 28,
},
},
{
type = "item",
giveAmount = 1,
name = 'repairkit',
costs = {
['metalscrap'] = 32,
['steel'] = 43,
['plastic'] = 61,
},
},
{
type = "item",
giveAmount = 1,
name = 'pistol_ammo',
costs = {
['metalscrap'] = 50,
['steel'] = 37,
['copper'] = 26,
},
},
{
type = "item",
giveAmount = 1,
name = 'ironoxide',
costs = {
['iron'] = 60,
['glass'] = 30,
},
},
{
type = "item",
giveAmount = 1,
name = 'aluminumoxide',
costs = {
['aluminum'] = 60,
['glass'] = 30,
},
},
{
type = "item",
giveAmount = 1,
name = 'armor',
costs = {
['iron'] = 33,
['steel'] = 44,
['plastic'] = 55,
['aluminum'] = 22,
},
},
{
type = "item",
giveAmount = 1,
name = 'drill',
costs = {
['iron'] = 50,
['steel'] = 50,
['screwdriverset'] = 3,
['advancedlockpick'] = 2,
},
},
}
}
local craftCategory = {}
for i = 1, #Config.Craft do
craftCategory[i] = {
craft = i,
label = Config.Craft[i].label
}
end
exports("craftCategory", function()
return craftCategory
end)
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