config.lua
--[[
- this script needs tgiann-core script to work, you can download the script from your keymaster account
Start tgiann-core script after es_extented/qb-core script and before tgiann-* scripts
Adjust the tgiann-core config file according to the framework you are using
Docs: https://tgiann.gitbook.io/tgiann/scripts/tgiann-inventory
Other Language Files: https://discord.com/channels/813192868906532905/1307000341547454595 (Discord > Translations Thread)
]]
tgiCoreExports = exports["tgiann-core"]
config = tgiCoreExports:getConfig()
config.lang = "en"
config.disableClientOpenInventory = false -- When true, openinventory events triggered from client will not work
config.needRegisterStash = false -- When true, the inventory must be registered with RegisterStash for stash and craft inventories. if the inventory is not registered. you cannot open the inventory with openInventory
config.moneyAsItem = { -- https://docs.tgiann.com/scripts/tgiann-inventory/how-do-money-as-item
active = false,
items = {
-- item name / money type
qb = { -- for qb and qbox
money_item = "cash",
-- black_money = "black_money" -- for black money
},
esx = { -- for esx
money_item = "money",
-- black_money = "black_money" -- for black money
},
}
}
config.blockWeaponWheel = true -- If you don't have a script that blocks weaponwheel make it true, if you do have a script than false
config.preventHandWeaponChangingSlots = true -- prevents the player from changing the slot of the weapon they are using
config.showItemLabelOnMainInventory = false -- turn on/off the label of items in the main inventory
config.accessDropWhenInVehicle = false -- if true, players can drop items and access drop inventory while in the vehicle
config.kickPlayerWhenHackingDatected = false -- if true, the player will be kicked when the inventory hack is detected (U can edit ban function from editable)
config.autoEmote = true -- if true, the player will automatically me and do the emote when the trunk etc is opened
config.inventorySaveTime = 10 -- How often should updated inventory data be saved to the database? (Minute)
config.createDropWhenPlayerFull = true -- if true, when the player is full, the item will be dropped to the ground (only work with AddItem export)
-- false - "serverid" - "citizenid"
-- citizenid: QB: citizenid, ESX: identifier
config.contextGiveItemId = "serverid"
config.openOwner = {
trunk = {
active = false, -- When set to true, only the vehicle owner can open the trunk.
openNpc = true, -- When the setting is active, the trunk can be used if the vehicle doesn't belong to anyone.
},
glovebox = {
active = false, -- When set to true, only the vehicle owner can open the glovebox.
openNpc = true, -- When the setting is active, the glovebox can be used if the vehicle doesn't belong to anyone.
}
}
config.openMaxDistance = {
player = 5, -- The distance the player can open the other player inventory
trunk = 10, -- The distance the player can open the trunk
}
config.defaultSettings = {
blurbg = true, -- Sets the background blur setting of the player entering the server for the first time to the value in config.
blurMenu = false, -- Sets the menu background blur setting of the player entering the server for the first time to the value in config.
character = true, -- Sets the character visibility setting for the first player to enter the server to the value in config.
-- if you leave only one color the player will not change the color of the ui
-- if you are using tgiann-lumihud this setting will not work. colors will be changed from the /hud menu of lumihud
-- only use hex color
defaultColors = {
{ label = "Green", background = config.defaultColor.background, color = config.defaultColor.color }, -- The first index is set as the default color of the inventory.
{ label = "Lime Green", background = "#32CD32", color = "#252525" },
{ label = "Sea Green", background = "#2E8B57", color = "#fff" },
{ label = "Bright Blue", background = "#00BFFF", color = "#252525" },
{ label = "Electric Blue", background = "#7DF9FF", color = "#252525" },
{ label = "Neon Red", background = "#FF073A", color = "#fff" },
{ label = "Electric Red", background = "#FF3333", color = "#fff" },
{ label = "Neon Orange", background = "#FF4500", color = "#fff" },
{ label = "Bright Orange", background = "#FFA500", color = "#252525" },
{ label = "Fluorescent Yellow", background = "#CCFF00", color = "#252525" },
{ label = "Hot Pink", background = "#FF69B4", color = "#fff" },
{ label = "Deep Pink", background = "#FF1493", color = "#fff" },
{ label = "Fuchsia", background = "#FF00FF", color = "#fff" },
{ label = "Violet", background = "#8A2BE2", color = "#fff" },
{ label = "Plum", background = "#DDA0DD", color = "#252525" },
{ label = "Lavender", background = "#E6E6FA", color = "#252525" },
{ label = "Light Green", background = "#90EE90", color = "#252525" },
{ label = "Light Blue", background = "#ADD8E6", color = "#252525" },
{ label = "Golden", background = "#FFD700", color = "#252525" },
{ label = "Cobalt Blue", background = "#0047AB", color = "#fff" },
{ label = "Rose Red", background = "#FFC0CB", color = "#252525" },
{ label = "Peach", background = "#FFDAB9", color = "#252525" },
{ label = "Copper", background = "#B87333", color = "#252525" },
{ label = "Cream", background = "#FFFDD0", color = "#252525" },
}
}
--[[
-- Set this setting to false if you are not using tgiann-clothing or do not want clothes to be items
-- if you are using tgiann-clothing, make this and the config.clothingAsItem setting in clothing the same
-- false version; https://youtu.be/o7ZofZZ00fo
-- If config.clothingAsItem is true, make sure the following items are added to your item list
c_necklace = { name = "c_necklace", label = "Necklace (Clothe)", clothe = true, weight = 0, type = "item", unique = true, useable = false, shouldClose = false, description = "" },
c_bproof = { name = "c_bproof", label = "Bullet Proof (Clothe)", clothe = true, weight = 0, type = "item", unique = true, useable = false, shouldClose = false, description = "" },
c_decal = { name = "c_decal", label = "Decals (Clothe)", clothe = true, weight = 0, type = "item", unique = true, useable = false, shouldClose = false, description = "" },
c_torso = { name = "c_torso", label = "Torso (Clothe)", clothe = true, weight = 0, type = "item", unique = true, useable = false, shouldClose = false, description = "" },
c_mask = { name = "c_mask", label = "Mask (Clothe)", clothe = true, weight = 0, type = "item", unique = true, useable = false, shouldClose = false, description = "" },
c_helmet = { name = "c_helmet", label = "Hat (Clothe)", clothe = true, weight = 0, type = "item", unique = true, useable = false, shouldClose = false, description = "" },
c_glasses = { name = "c_glasses", label = "Glasses (Clothe)", clothe = true, weight = 0, type = "item", unique = true, useable = false, shouldClose = false, description = "" },
c_bag = { name = "c_bag", label = "Bag (Clothe)", clothe = true, weight = 0, type = "item", unique = true, useable = false, shouldClose = false, description = "" },
c_pants = { name = "c_pants", label = "Pants (Clothe)", clothe = true, weight = 0, type = "item", unique = true, useable = false, shouldClose = false, description = "" },
c_shoes = { name = "c_shoes", label = "Shoes (Clothe)", clothe = true, weight = 0, type = "item", unique = true, useable = false, shouldClose = false, description = "" },
c_bracelet = { name = "c_bracelet", label = "Bracelet (Clothe)", clothe = true, weight = 0, type = "item", unique = true, useable = false, shouldClose = false, description = "" },
c_watch = { name = "c_watch", label = "Watch (Clothe)", clothe = true, weight = 0, type = "item", unique = true, useable = false, shouldClose = false, description = "" },
c_ear = { name = "c_ear", label = "Ear (Clothe)", clothe = true, weight = 0, type = "item", unique = true, useable = false, shouldClose = false, description = "" },
kposet = { name = "kposet", label = "Clothes Bag", weight = 100, type = "item", unique = true, useable = true, shouldClose = false, description = "Special Bag to Store Your Clothes" }, -- Clothe small bag item
bkposet = { name = "bkposet", label = "Clothes Bag Plus", weight = 300, type = "item", unique = true, useable = true, shouldClose = false, description = "Special Bag to Store Your Clothes" }, -- Clothe big bag item
clothe_set = { name = 'clothe_set', label = 'Clothe Set', weight = 0, type = 'item', image = 'clothe_set.png', clothe = true, unique = true, useable = true, shouldClose = false, description = '' }, -- Clothe set item
]]
config.clothingAsItem = true
-- Only works when clothingAsItem is false or Custom Script Clothe is active(https://docs.tgiann.com/scripts/tgiann-clothing/events-exports#custom-script-clothe)
config.naked = {
male = {
c_torso = {
{ componentId = 8, prop = 15, texture = 0 }, --tshirt
{ componentId = 11, prop = 15, texture = 0 }, -- torso
{ componentId = 3, prop = 15, texture = 0 } -- arms
},
c_pants = {
{ componentId = 4, prop = 61, texture = { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10 } }
},
c_shoes = { { componentId = 6, prop = 34, texture = 0 } },
c_decal = { { componentId = 10, prop = 0, texture = 0 } },
c_bag = { { componentId = 5, prop = 0, texture = 0 } },
c_ear = { { componentId = 2, prop = -1, texture = -1 } },
c_necklace = { { componentId = 7, prop = 0, texture = 0 } },
c_bproof = { { componentId = 9, prop = 0, texture = 0 } },
c_bracelet = { { componentId = 7, prop = -1, texture = -1 } },
c_watch = { { componentId = 6, prop = -1, texture = -1 } },
c_glasses = { { componentId = 1, prop = -1, texture = -1 } },
c_helmet = { { componentId = 0, prop = -1, texture = -1 } },
c_mask = { { componentId = 1, prop = 0, texture = 0 } },
},
female = {
c_torso = {
{ componentId = 8, prop = 15, texture = 0 }, --tshirt
{ componentId = 11, prop = 15, texture = 0 }, -- torso
{ componentId = 3, prop = 15, texture = 0 } -- arms
},
c_pants = {
{ componentId = 4, prop = 62, texture = { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10 } }
},
c_shoes = { { componentId = 6, prop = 35, texture = 0 } },
c_decal = { { componentId = 10, prop = 0, texture = 0 } },
c_bag = { { componentId = 5, prop = 0, texture = 0 } },
c_ear = { { componentId = 2, prop = -1, texture = -1 } },
c_necklace = { { componentId = 7, prop = 0, texture = 0 } },
c_bproof = { { componentId = 9, prop = 0, texture = 0 } },
c_bracelet = { { componentId = 7, prop = -1, texture = -1 } },
c_watch = { { componentId = 6, prop = -1, texture = -1 } },
c_glasses = { { componentId = 1, prop = -1, texture = -1 } },
c_helmet = { { componentId = 0, prop = -1, texture = -1 } },
c_mask = { { componentId = 1, prop = 0, texture = 0 } },
}
}
-- You can make the inventory, trunk and glovebox keys the same if you want
config.keys = {
inventoryClose = { "Escape", "F2" }, --JS event code, https://www.toptal.com/developers/keycode
inventory = "F2",
glovebox = "G",
trunk = "G",
hotbar = "TAB",
getGround = {
label = "H",
key = 74 -- https://docs.fivem.net/docs/game-references/controls/
}
}
config.openTrunkDistance = { -- is checked when the trunk key is pressed
default = 1.5, -- Default open distance
models = { -- if the vehicle is too big and you have difficulty opening the trunk, you can increase the distance by adding models here
[`tug`] = 5.0
}
}
-- Additions to this config will activate rare on items.
-- Add the key name as rareName="weaponPlus" to the item in your items.lua file
-- EXAMPLE: stungun_ammo = { rareName="weaponPlus", name = 'stungun_ammo', label = 'Stungun ammo', weight = 200, type = 'item', image = 'stungun_ammo.webp', unique = false, useable = true, shouldClose = true, description = 'Ammo for Stungun' },
config.rare = {
weaponPlus = {
color = { r = 255, g = 235, b = 59 },
label = "Plus Weapon"
},
weaponPolice = {
color = { r = 40, g = 217, b = 241 },
label = "Police Weapon"
},
weaponPoliceAmmo = {
color = { r = 40, g = 217, b = 241 },
label = "Police Ammo"
}
}
-- the buttons at the top when you open the inventory.
config.topHeaderIcons = {
{
icon = "qrcode", -- u can edit and add new icons from ui/icon folder
click = "headerClickMainFunction", -- u can edit this function from topHeader.lua
style = { -- css style
color = "#ffffff7f" -- icon color
}
},
{
icon = "pen-ruler", -- u can edit and add new icons from ui/icon folder
click = "headerClickCraftFunction", -- u can edit this function from topHeader.lua
style = { -- css style
color = "var(--green)" -- icon color
}
},
{
icon = "cart-shopping", -- u can edit and add new icons from ui/icon folder
webpage = "https://tgiann.com", -- u can edit this function from topHeader.lua
style = { -- css style
color = "#fce93dd9" -- icon color
}
},
--[[
{ -- for tgiann-coinshop https://tgiann.tebex.io/package/6001460
icon = "shop", -- u can edit and add new icons from ui/icon folder
click = "headerClickShopFunction", -- u can edit this function from topHeader.lua
style = { -- css style
color = "#ffffff7f" -- icon color
}
},
]]
}
config.dropWhenDie = {
weapons = true, -- when you die, the gun in your hand falls to the ground
money = true, -- when you die, your money falls to the ground
dropMinMoney = 100, -- if the player's money is above this value, it drop to the ground
dropMaxMoney = 25000, -- if the player's money is above this value, the max drops by this value
distance = {
propRender = 50,
drawTextDist = 8,
pressDist = 1.8
},
}
config.slotsMaxWeights = {
player = {
slots = 55,
maxWeight = 100000
},
drop = {
slots = 20,
maxWeight = 1000000
},
default = { -- These values will be active if maxweight and slots data is not sent in the stash event
slots = 100,
maxWeight = 1000000
},
trunk = { -- These values will be active if maxweight and slots data is not sent in the trunk event
slots = 5,
maxWeight = 10000
},
glovebox = { -- These values will be active if maxweight and slots data is not sent in the glovebox event
slots = 1,
maxWeight = 4000
}
}
config.vehicleClassSlotsMaxWeights = {
[0] = { slots = 10, maxWeight = 50000 }, -- Compacts
[1] = { slots = 10, maxWeight = 100000 }, -- Sedans
[2] = { slots = 10, maxWeight = 75000 }, -- SUVs
[3] = { slots = 10, maxWeight = 30000 }, -- Coupes
[4] = { slots = 10, maxWeight = 30000 }, -- Muscle
[5] = { slots = 5, maxWeight = 10000 }, -- Sports Classics
[6] = { slots = 5, maxWeight = 25000 }, -- Sports
[7] = { slots = 5, maxWeight = 5000 }, -- Super
[8] = { slots = 1, maxWeight = 2000 }, -- Motorcycles
[9] = { slots = 10, maxWeight = 75000 }, -- Off-road
[10] = { slots = 5, maxWeight = 10000 }, -- Industrial
[11] = { slots = 5, maxWeight = 10000 }, -- Utility
[12] = { slots = 25, maxWeight = 500000 }, -- Vans
[13] = { slots = 1, maxWeight = 2000 }, -- Cycles
[14] = { slots = 5, maxWeight = 10000 }, -- Boats
[15] = { slots = 5, maxWeight = 10000 }, -- Helicopters
[16] = { slots = 5, maxWeight = 10000 }, -- Planes
[17] = { slots = 5, maxWeight = 10000 }, -- Service
[18] = { slots = 5, maxWeight = 10000 }, -- Emergency
[19] = { slots = 5, maxWeight = 10000 }, -- Military
[20] = { slots = 40, maxWeight = 800000 }, -- Commercial
[21] = { slots = 5, maxWeight = 10000 }, -- Trains
[22] = { slots = 5, maxWeight = 10000 }, -- Open Wheel
}
config.vehicleModelSlotsMaxWeights = {
[`bcat`] = { slots = 200, maxWeight = 10000000 }
}
-- backpack command settings "(/backpack)"
config.backpack = {
{ -- Default (Level 1)
weight = config.slotsMaxWeights.player.maxWeight,
slots = config.slotsMaxWeights.player.slots,
},
{ -- Level 2
weight = config.slotsMaxWeights.player.maxWeight + 50000,
slots = config.slotsMaxWeights.player.slots + 30,
},
{ -- Level 3
weight = config.slotsMaxWeights.player.maxWeight + 100000,
slots = config.slotsMaxWeights.player.slots + 55,
}
}
config.BackEngineVehicles = {
[`ninef`] = 4,
[`adder`] = 4,
[`vagner`] = 5,
[`t20`] = 5,
[`infernus`] = 4,
[`zentorno`] = 4,
[`reaper`] = 4,
[`comet2`] = 4,
[`comet3`] = 5,
[`jester`] = 4,
[`jester2`] = 4,
[`cheetah`] = 5,
[`cheetah2`] = 5,
[`prototipo`] = 5,
[`turismor`] = 5,
[`pfister811`] = 5,
[`ardent`] = 5,
[`nero`] = 4,
[`nero2`] = 4,
[`tempesta`] = 5,
[`vacca`] = 4,
[`bullet`] = 4,
[`osiris`] = 5,
[`entityxf`] = 4,
[`turismo2`] = 5,
[`fmj`] = 4,
[`re7b`] = 4,
[`tyrus`] = 5,
[`italigtb`] = 4,
[`penetrator`] = 4,
[`monroe`] = 4,
[`ninef2`] = 4,
[`stingergt`] = 5,
[`gp1`] = 5,
[`autarch`] = 5,
[`tyrant`] = 4
}
config.langs = {} -- don't change
config.strengthDivision = 100 -- for my server :(
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