Exports

Suggestions for Export Usage

  • When a player purchases or acquires a new vehicle, use the GiveKeyVehicle or GiveKeyPlate exports to give them the key.

  • In your garage scripts, use the CheckKeyInIgnitionWhenSpawn export. This way, if the player parked the vehicle with the key in the ignition, it will spawn in the same state. If they removed the key, it will already be with the player.

  • For scripts where you don’t want the key to be removable from the ignition, such as jobs or driving schools, use the SetNonRemoveableIgnition export.


Client Exports

CheckKeyInIgnitionWhenSpawn

If the vehicle's key is in the ignition when the vehicle is stored in the garage, and you trigger this export when retrieving the vehicle, it will put the key back in the ignition.

You can use it to give keys in your garage script or different scripts

Note: Event 'vehiclekeys:client:SetOwner' in qb triggers this export

exports["tgiann-hotwire"]:CheckKeyInIgnitionWhenSpawn(vehicle, plate)

Parameters :

NameTypeDescription

vehicle

int

you don't have to use plate or vehicle data at the same time. just use one of them

plate

string

you don't have to use plate or vehicle data at the same time. just use one of them


SetNonRemoveableIgnition

You can use this export in situations where you don't want the vehicle's key to be removed. For example, if you have a farming job and you're spawning a vehicle, you can use this export to insert the key into the ignition, preventing the player from removing it!

exports["tgiann-hotwire"]:SetNonRemoveableIgnition(vehicle, bool)

Parameters :

NameTypeDescription

vehicle

int

Vehicle entity id

bool

bool

if true, put it on, if false, take it remove


GiveKeyPlate

Gives the player the vehicle key

exports["tgiann-hotwire"]:GiveKeyPlate(plate, isNew)

Parameters :

NameTypeDescription

plate

text

Vehicle plate text

isNew

boolen

If true, the vehicle's key id changes and old keys cannot be used


GiveKeyVehicle

Gives the player the vehicle key

exports["tgiann-hotwire"]:GiveKeyVehicle(vehicle, isNew)

Parameters :

NameTypeDescription

vehicle

int

Vehicle entity id

isNew

boolen

If true, the vehicle's key id changes and old keys cannot be used


HaveKeyPlate

Returns data on whether the player has a key to the vehicle

exports["tgiann-hotwire"]:HaveKeyPlate(plate)

Parameters :

NameTypeDescription

plate

string

Vehicle plate text


HaveKeyVehicle

Returns data on whether the player has a key to the vehicle

exports["tgiann-hotwire"]:HaveKeyVehicle(vehicle)

Parameters :

NameTypeDescription

vehicle

int

Vehicle entity id


KeyInIgnition

Returns data on whether the key is inserted in the ignition

exports["tgiann-hotwire"]:KeyInIgnition(vehicle)

Parameters :

NameTypeDescription

vehicle

int

Vehicle entity id


SetKeyInIgnition

Inserts or removes the key in the ignition

exports["tgiann-hotwire"]:SetKeyInIgnition(vehicle, bool)

Parameters :

NameTypeDescription

vehicle

int

Vehicle entity id

bool

boolen

if true, put it on, if false, take it remove


Server Exports

CheckKeyInIgnitionWhenSpawn

If the vehicle's key is in the ignition when the vehicle is stored in the garage, and you trigger this export when retrieving the vehicle, it will put the key back in the ignition.

You can use it to give keys in your garage script or different scripts

exports["tgiann-hotwire"]:CheckKeyInIgnitionWhenSpawn(netid, vehicle)

Parameters :

NameTypeDescription

netid

int

Vehicle Net Id (You don't have to use netid or vehicle data at the same time. just use one of them)

entity

int

Vehicle Entity Id (You don't have to use netid or vehicle data at the same time. just use one of them)


SetNonRemoveableIgnition

You can use this export in situations where you don't want the vehicle's key to be removed. For example, if you have a farming job and you're spawning a vehicle, you can use this export to insert the key into the ignition, preventing the player from removing it!

exports["tgiann-hotwire"]:SetNonRemoveableIgnition(netid, entity, bool)

Parameters :

NameTypeDescription

netid

int

Vehicle Net Id (You don't have to use netid or vehicle data at the same time. just use one of them)

entity

int

Vehicle Entity Id (You don't have to use netid or vehicle data at the same time. just use one of them)

bool

bool

if true, put it on, if false, take it remove


GiveKeyPlate

Gives the player the vehicle key

exports["tgiann-hotwire"]:GiveKeyPlate(src, plate, isNew)

Parameters :

NameTypeDescription

src

int

Player source

plate

text

Vehicle plate text

isNew

boolen

If true, the vehicle's key id changes and old keys cannot be used


KeyInIgnition

Returns data on whether the key is inserted in the ignition

exports["tgiann-hotwire"]:KeyInIgnition(netid, entity)

Parameters :

NameTypeDescription

netid

int

Vehicle Net Id (You don't have to use netid or vehicle data at the same time. just use one of them)

entity

int

Vehicle Entity Id (You don't have to use netid or vehicle data at the same time. just use one of them)


SetKeyInIgnition

Inserts or removes the key in the ignition

exports["tgiann-hotwire"]:SetKeyInIgnition(netid, entity, bool)

Parameters :

NameTypeDescription

netid

int

Vehicle Net Id (You don't have to use netid or vehicle data at the same time. just use one of them)

entity

int

Vehicle Entity Id (You don't have to use netid or vehicle data at the same time. just use one of them)

bool

boolen

if true, put it on, if false, take it remove


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