Config file
tgiCoreExports = exports["tgiann-core"]
config = tgiCoreExports:getConfig()
config.lang = "en"
config.needOnDutyJob = false -- If true, the player must be on duty to use the alert system. If false, the player can use the alert system even if they are not on duty.
config.jobNames = { "police", "ambulance", "news" } -- List of job names that can use the alert system ui
config.gridSize = {
personalGrid = "13vh 11vh 9vh 1fr 8vh 12vh 11vh 12vh 8vh",
personalGridWithoutBadge = "1fr 15vh 15vh 15vh 15vh 15vh 15vh 15vh",
}
config.disabledCollum = {
number = false,
iban = false,
}
config.alertBg = {
default = {
normal = "#233c67d2",
hover = "#1A2B46d2"
},
animate = {
color1 = "#233c67d2",
color2 = "#672323d5",
animation = "2.5s ease-in-out infinite"
}
}
-- Shortcut keys
config.keys = {
markGps = "E",
headingPolice = "Y",
openUi = "OEM_3"
}
-- Used to update working hours in your personal list.
-- If the player is on duty during prime hours, the prime hour working time increases in the UI.
config.primeTime = {
start = 18, -- 6 PM
finish = 3, -- 3 AM
}
config.useOpenUiWithLumiHudBigMapKey = GetResourceState("tgiann-lumihud") ~= "missing" -- If you have the tgiann-lumihud resource, you can use the same key to open the alert system UI as the big map.
config.shotFireAlert = {
disabledWeapons = { -- Weapons that will not trigger the alert
`WEAPON_UNARMED`,
`WEAPON_PETROLCAN`,
`WEAPON_FIREEXTINGUISHER`,
`WEAPON_SNIPERRIFLE`,
`WEAPON_WATERGUN`,
`WEPAON_STUNGUN`
},
disabledJobs = { "ambulance", "police" },
change = 50, -- chance of sending alert when fired
cooldown = {
succes = 20000, -- Cooldown time in milliseconds after a successful alert
fail = 10000, -- Cooldown time in milliseconds after a failed alert
},
alertData = {
jobs = { "police" }, -- jobs to which the alert will be sent
label = "SHOT_FIRE_ALERT_LABEL", -- Label for the alert (translated in the lang file)
icon = "car-on", -- fontawesome icon name
bgAnimate = true, -- If true, the background will animate
code = "245", -- Code for the alert
blip = 119 -- Blip ID for the alert on the map
} -- People with jobs don't send notifications.
}
config.codeCommand = {
command = "code",
jobs = { "police" }, -- Job that can use this command
alertData = {
icon = "user-injured",
bgAnimate = { "99", "0" },
code = "Code %s",
blip = 164, -- Blip ID for the alert on the map
},
sounds = {
["99"] = function()
playSyncSound()
PlaySoundFrontend(-1, "TIMER_STOP", "HUD_MINI_GAME_SOUNDSET", 1)
SetTimeout(900, function() PlaySoundFrontend(-1, "TIMER_STOP", "HUD_MINI_GAME_SOUNDSET", 1) end)
SetTimeout(900, function() PlaySoundFrontend(-1, "TIMER_STOP", "HUD_MINI_GAME_SOUNDSET", 1) end)
end,
["0"] = function()
playSyncSound()
PlaySoundFrontend(-1, "TIMER_STOP", "HUD_MINI_GAME_SOUNDSET", 1)
end,
},
}
config.statusCommand = "status"
config.phoneItems = { "white_phone", "blue_phone", "green_phone", "red_phone", "pink_phone", "yellow_phone", "black_phone" }
config.emergencyNumber = {
{
code = "911",
description = "EMERGENCY_NUMBER_911_DESCRIPTION", -- Description for the emergency number (translated in the lang file)
receivingJobs = { "police" },
phoneCheck = false, -- If true, the player must have a phone to use this emergency number
},
{
code = "311",
description = "EMERGENCY_NUMBER_311_DESCRIPTION", -- Description for the emergency number (translated in the lang file)
receivingJobs = { "ambulance" },
phoneCheck = false, -- If true, the player must have a phone to use this emergency number
},
{
code = "211",
description = "EMERGENCY_NUMBER_211_DESCRIPTION", -- Description for the emergency number (translated in the lang file)
receivingJobs = { "news" },
phoneCheck = false, -- If true, the player must have a phone to use this emergency number
},
}
-- If the player gets into the driver's seat of the specified vehicle, a continuous alert is sent for the set period of time.
config.vehicleClassAlert = {
{
classList = { 18 }, -- If the player gets into this vehicle class, an automatic alert is sent.
disabledJobs = { "ambulance", "police" }, -- Jobs that cannot use this vehicle class alert
second = 60, -- Time in seconds to wait before sending the alert
alertData = {
jobs = { "police" }, -- jobs to which the alert will be sent
label = "VEHICLE_CLASS_ALERT_LABEL", -- Label for the alert (translated in the lang file)
icon = "car-on", -- fontawesome icon name
bgAnimate = true, -- If true, the background will animate
code = "10-29", -- Code for the alert
}
},
}
config.duration = 5 -- Default duration for the alert to be visible on the ui
config.personalMaxWarings = 3 -- Maximum number of warnings that can be given to a player in their personal list
config.personalBadgeList = { -- Custom badges for the personal list
police = { -- Job Name
{
label = "HC", -- Label for the badge
max = 1, -- Maximum number of badges that can be added
name = "hc", -- uniq name
color = "#FBC12C", -- Bacground color of the badge
image = "hc.png", -- image file name in the ui/public folder
permission = 2, -- Permission level required to edit this badge
description = "High Command", -- Tooltip text
textCenter = true, -- If set to false, the image and number will be side by side. If true, the image and text will overlap.
},
{
label = "AIR",
max = 2,
name = "air",
color = "#0288D2",
image = "air.png",
permission = 2,
description = "Air Support Unit",
textCenter = true,
},
{
label = "SWAT",
max = 2,
name = "swat",
color = "#424242",
image = "swat.png",
permission = 2,
description = "Special Weapons and Tactics",
textCenter = true,
},
{
label = "HSU",
max = 3,
name = "hsu",
color = "#2F7C32",
image = "hsu.png",
permission = 2,
description = "Highway Patrol Unit",
textCenter = true,
},
{
label = "DRN",
max = 3,
name = "drn",
color = "#00828F",
image = "drn.png",
permission = 2,
description = "Drone Unit",
textCenter = true,
},
{
label = "FAO",
max = 1,
name = "fao",
color = "#D54315",
image = "fao.png",
permission = 2,
description = "First Aid Officer",
textCenter = true,
},
{
label = "PL",
max = 5,
name = "pl",
color = "#895BA5",
image = "pl.png",
permission = 2,
description = "Parachute license",
textCenter = true,
},
{
label = "EDU",
max = 2,
name = "edu",
color = "#F16B00",
image = "edu.png",
permission = 2,
description = "Education Officer",
textCenter = true,
},
},
}
config.clusterColor = { -- Notification color settings on the heatmap screen
{ max = 2, bg = "rgba(0, 200, 0, 0.6)", color = "black" },
{ max = 4, bg = "rgba(100, 200, 0, 0.6)", color = "black" },
{ max = 6, bg = "rgba(200, 200, 0, 0.6)", color = "black" },
{ max = 9, bg = "rgba(255, 165, 0, 0.6)", color = "black" },
{ max = 13, bg = "rgba(255, 140, 0, 0.6)", color = "black" },
{ max = 18, bg = "rgba(255, 100, 0, 0.6)", color = "black" },
{ max = 26, bg = "rgba(255, 60, 0, 0.6)", color = "white" },
{ max = 40, bg = "rgba(200, 0, 0, 0.6)", color = "white" },
{ max = 65, bg = "rgba(150, 0, 0, 0.6)", color = "white" },
{ max = 100, bg = "rgba(100, 0, 0, 0.6)", color = "white" },
}
config.permissions = {
police = { -- job name
rank = 4, -- min grade level to edit
code = 2,
status = 4,
warnings = 3,
number = 2,
iban = 2,
workingHours = 4,
},
ambulance = {
rank = 2,
code = 2,
status = 2,
warnings = 2,
number = 2,
iban = 2,
workingHours = 2,
}
}
config.langs = {}
--- Example exports
--[[
exports["tgiann-policealert"]:Alert({
jobs = { "police" },
label = "Alert Test",
coords = nil, -- Vector3 or nil, if nil, will use the player's current position
code = nil, -- Alert code, e.g. "10-29"
icon = nil, -- FontAwesome icon name, e.g. "car-on"
iconColor = nil, -- Hex color for the icon, e.g. "#FF0000"
bgAnimate = false, -- If true, the background will animate
vehicle = { -- Vehicle information (if null all vehicle data will be send)
label = true, -- If true, the vehicle label will be included
plate = true, -- If true, the vehicle plate will be included
color = true -- If true, the vehicle color will be included
},
gender = true, -- If true, the player's gender is displayed.
sound = true, -- If true, the alert will play a sound
soundName = nil, -- Sound name to play, e.g. "HUD_FRONTEND_DEFAULT_SOUNDSET"
blip = nil, -- Blip ID for the alert on the map, e.g. 280
})
]]
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