Events / Exports
openMenu
Open skin menu
Parameters :
Name | Type | Description |
---|---|---|
allowedMenus* | table | [0] = Face Feature [1] = Clothes [2] = Berber [3] = Makeup |
isBerberMenu | boolen |
Examples
Aesthetic Menu
Parameters :
Name | Type | Description |
---|---|---|
changePlayerModel | boolen | true changes the gender of the character when opening the menu |
Custom Script Clothe
Parameters :
Name | Type | Description |
---|---|---|
skinData | table | skins data or nil |
Example
scriptClotheIsActive
Return :
value | type |
---|---|
is Active | bool |
Example
Outfit Menu
Works if config.clothingAsItem is false in config
Outfit Stash
opens a stash for clothing items
Parameters :
Name | Type | Description |
---|---|---|
stashName | string | stash name |
Example
OpenJobOutiftMenu
opens the menu where you add ready-made outfits to jobs
Parameters :
Name | Type | Description |
---|---|---|
outfitName | string | Names defined in clothingRoomsOutfits.lua |
Example
Load Ped Clothing
Edit the skin data of a ped (Non player) You can use this event for a multi-character script
Parameters :
Name | Type | Description |
---|---|---|
skinData | table | skin data |
ped | int | Spawned ped id |
SaveSkin
Saving current skin data
RefreshSkin
Reload player skin
CheckMask
When export is used, it sets the character's face according to the mask. it is generally recommended to use commands like /mask
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