local skinData = {
{ name = "bags_1", val = 0 }, { name = 'bags_2', val = 0},
{ name = "glasses_1", val = -1 }, { name = 'bags_2', val = 0},
{ name = "watches_1", val = -1 }, { name = 'watches_2', val = 0},
{ name = "bracelets_1", val = -1 }, { name = 'bracelets_2', val = 0},
{ name = "tshirt_1", val = 242 }, { name = "tshirt_2", val = 0},
{ name = "torso_1" , val = 734}, { name = "torso_2", val = 15},
{ name = "decals_1", val = 0 }, { name = "decals_2", val = 0},
{ name = "arms" , val = 19 },
{ name = "pants_1" , val = 348 }, { name = "pants_2", val = 0},
{ name = "shoes_1" , val = 25 }, { name = "shoes_2", val = 0},
{ name = "mask_1" , val = 0 }, { name = "mask_2", val = 0},
{ name = "helmet_1", val = -1 }, { name = "helmet_2", val = -1},
{ name = "chain_1" , val = 294}, { name = 'chain_2', val = 0},
{ name = "ears_1" , val = -1 }, { name = 'ears_2', val = -1},
{ name = "bproof_1", val = 85 }, { name = 'bproof_2', val = 0},
}
TriggerEvent("tgiann-clothing:changeScriptClothe", skinData)
-- Return back old skin
TriggerEvent("tgiann-clothing:changeScriptClothe")
scriptClotheIsActive
exports["tgiann-clothing"]:scriptClotheIsActive()
Return :
value
type
is Active
bool
Example
local active = exports["tgiann-clothing"]:scriptClotheIsActive()
if active then
TriggerEvent("tgiann-clothing:changeScriptClothe") -- Return back old skin
end