Client
Last updated
Last updated
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Same function as the F2(default) key
turns inventory usage off or on, when off, the player cannot open and use their inventory
turns off or on item usage in inventory, Player can't use items in their inventory when closed
Returns the value modified with SetInventoryActive
Returns the weapon in his hand and all weapons he uses within 30 seconds
Within 30 seconds, resets the data of all weapons used
Get data for the currently equipped weapon
adds items to the fast slot. remember, if there is no item in your inventory, you cannot use the item in the fast slot
removes the item from the fast slot
Removes all items in the fast slot
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Name | Type | Description |
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Item list
table
İtem label
string
item
string
Item spawn name
player items
table
Player clothe items
table
Data of the item the player is carrying
table or false
Does the player carry things in his hand?
boolen
Player has the item
boolen
items*
table or string
The items to check, either a string, array of strings or a key-value table of a string and number with the string representing the name of the item and the number representing the amount
amount
int
The amount of the item to check for, this will only have effect when items is a string or an array of strings
isOpen*
boolen
Opens the hotbar if true, closes it if false
slot*
number
Slot number for fast slot bar(max 5)
itemName*
string
item name
slot*
number
Slot number for fast slot bar(max 5)