Config file
config = {
framework = "esx", -- "esx" - "qb"
oxinventory = false, -- set to true if you are using ox inventory
resetCommand = "bobreset",
resetCommandHelp = "Restart The Bobheist",
resetCommandPerm = "god",
autoResetTime = 7200000,
minPoliceCount = 5,
text = {
empty = "Loot Box Empty",
found = "%s Found",
alreadyopen = "The door is already open",
needthis = "You need this: %s",
firstdoornoopen = "You have to open the first door first",
progbarsearching = "Searching",
search = "Search",
c4npc = "Threaten the security",
dooropened = "Door opened",
noPolice = "Not enough Police.."
},
searchTime = math.random(25000, 30000),
bobcatSFirstDoorItem = "tanemisir", -- First Door Item
bobcatSecurityDoorCoordsItem = "tanemisir", -- Second Door Item
npcBomber = {
coord = vector4(890.07, -2110.26, 31.23, 88.31), ped = 0
},
loots = {
{
data = {
{
items = {"weapon_minismg", "weapon_smg", "weapon_smg_mk2"},
max = {4,6},
},
{
items = {"weapon_advancedrifle", "weapon_combatmg"},
max = {1,3},
random = 20
},
},
coord = vector3(889.41, -2120.47, 31.13),
isLooted = false --Do not change this
},
{
data = {
{
items = {"weapon_stickybomb"},
max = {3,4},
},
},
coord = vector3(891.56, -2124.77, 31.61),
isLooted = false --Do not change this
},
{
data = {
{
items = {"weapon_pistol", "weapon_pistol_mk2"},
max = {3,4},
},
},
coord = vector3(886.27, -2124.32, 31.1),
isLooted = false --Do not change this
}
},
peds = {
{coord = vector4(897.18, -2133.79, 31.23, 0.0), ped = 0},
{coord = vector4(893.77, -2133.49, 31.23, 315.96), ped = 0},
{coord = vector4(889.71, -2134.79, 31.23, 292.31), ped = 0},
{coord = vector4(884.06, -2132.82, 31.23, 280.57), ped = 0},
{coord = vector4(878.32, -2133.14, 31.23, 286.35), ped = 0},
{coord = vector4(879.86, -2128.63, 31.23, 232.9), ped = 0},
{coord = vector4(878.57, -2117.45, 31.23, 199.83), ped = 0},
{coord = vector4(880.98, -2113.26, 31.23, 206.36), ped = 0},
{coord = vector4(885.07, -2108.66, 31.23, 104.07), ped = 0},
{coord = vector4(890.38, -2120.67, 31.23, 166.93), ped = 0},
{coord = vector4(886.28, -2121.84, 31.23, 193.75), ped = 0},
},
pedsData = {
armor = 150,
health = 300,
weapon = `WEAPON_CARBINERIFLE_MK2`,
pedHash = `s_m_m_security_01`,
},
iplStates = false,
bobcatSFirstDoorOpened = false, --Do not change this
bobcatSFirstDoorCoords = vector3(908.54, -2120.18, 31.17), --Do not change this
bobcatSecurityDoorOpened = false,--Do not change this
bobcatSecurityDoorCoords = vector3(905.12, -2118.96, 31.23),--Do not change this
npcBomberActive = false, --Do not change this
}
doors = { --Do not change the doors
{
model = -2023754432,
doorCoord = vector3(908.44, -2121.28, 31.38),
hash = "0x0000B1",
status = 1
},
{
model = 1438783233,
doorCoord = vector3(904.69, -2122.28, 31.38),
hash = "0x000B2",
status = 1
},
{
model = 1438783233,
doorCoord = vector3(904.91, -2119.69, 31.38),
hash = "0x000B3",
status = 1
},
{
model = -1514454788,
doorCoord = vector3(889.92, -2107.78, 30.24),
hash = "0x000B4",
status = 1
},
{
model = -311575617,
doorCoord = vector3(877.82, -2121.99, 31.38),
hash = "0x000B5",
status = 1
},
}
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