local actions = { name ="p_1", -- String > Uniq Name duration =2500, -- Int > Duration Time label ="Eating...", -- String > Text to display on the progress bar useWhileDead = useWhileDead, -- Boolen | null > Can be used while dead canCancel = canCancel, -- Boolen | null > The player can cancel it controlDisables = { -- Table car =false, -- Boolen | null > Blocks everything related to vehicles move =false, -- Boolen | null > Prevents the character from moving combat =true, -- Boolen | null > Prevents punching, aiming, shooting, etc. mouse =false, -- Boolen | null > Prevents mouse movement, disabling camera rotation disableRun =true, -- Boolen | null > The player can only walk, but cannot run }, animation = { -- Table > Play animation animDict ="veh@van@ds@base", -- String | null > Animation Dictionary anim ="hotwire", -- String | null > Animation name flags ="16", -- String | null > Animation flag }, prop = { -- Table > Attach prop 1 to entity model ="tablet_01" -- String | number | null > Prop model or hash, bone =2108, -- Int | null > Bone ID coords = { x =0.0, y =0.0, z =0.0 }, -- Table | null > Axis offset from the center of the entity rotation = { x =0.0, y =0.0, z =0.0 }, -- Table | null > Axis rotation }, propTwo = { -- Table > Attach prop 1 to entity model ="tablet_01" -- String | number | null > Prop model or hash, bone =2108, -- Int | null > Bone ID coords = { x =0.0, y =0.0, z =0.0 }, -- Table | null > Axis offset from the center of the entity rotation = { x =0.0, y =0.0, z =0.0 }, -- Table | null > Axis rotation }}-- CB Methodexports["tgiann-lumihud"]:Notif(actions, function(canceled)print(canceled)end)-- Return Methodlocal success = exports["tgiann-lumihud"]:Notif(actions)
/hud Menu
Opens the buff that opens with the /hud command
TriggerEvent("tgiann-lumihud:hudMenu")
UI Open/Close
Opens the buff that opens with the /hud command
TriggerEvent("tgiann-lumihud:ui", open)
Parameters :
Name
Type
Description
open
boolen
turns hud on if true and off if false
AddStatusHud
Adds extra hud like food, thirst, health
If you trigger this event while hud is added, it will update hud