Client

Remove Weapon Hand

The player remove the weapon in their hand and saves their last data

TriggerEvent("inventory:client:removeWeapon")

Set Current Weapon

You can use a weapon that does not exist in the player's inventory

TriggerEvent("weapons:client:SetCurrentWeapon", nil, weaponName)

Parameters :

NameTypeDescription

weaponName*

string

Weapon spawn name (Example: "weapon_pistol")


Opens Default Crafting

Opens default crafting inventory

TriggerEvent("tgiann-inventory:craft:openDefault")

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