config.lua

--[[
    - this script needs tgiann-core script to work, you can download the script from your keymaster account
      Start tgiann-core script after es_extented/qb-core script and before tgiann-* scripts
      Adjust the tgiann-core config file according to the framework you are using
]]

tgiCoreExports = exports["tgiann-core"]
config = tgiCoreExports:getConfig()

config.lang = "en"

config.jobChannels = {
  police = {                        -- Job Name
    "police1", "police2", "police3" -- Channel Name
  },
  ambulance = {
    "ambulance1", "ambulance2", "ambulance3"
  }
}

config.serverUpdateRate = 3000 -- milisecond (update time of gps away from the player)
config.followUpdateRate = 1000 -- time to update the position of the tracked GPS

-- if the job value is nil, anyone can use that item
-- maxDistance: If it's nil, the distance is unlimited. If you type a value, the player can see the gps of the players within the value you type.
config.items = {
  {
    item = "pd_gps",
    jobs = { "police" },
    maxDistance = nil,
    defaultColor = 3,
    canSetCarGps = true,
    blip = {
      scale = {
        dead = 0.5,
        normal = 0.5,
        car = 0.8,
        heli = 0.8,
        boat = 0.8,
        plane = 0.8,
      },
      sprite = { -- https://docs.fivem.net/docs/game-references/blips/
        dead = 274,
        normal = 1,
        car = 225,
        heli = 422,
        boat = 427,
        plane = 423,
      }
    },
    colorList = {
      { color = 46, uiColor = "rgb(236, 240, 41)" },  -- Default (Gold)
      { color = 1,  uiColor = "rgb(224, 50, 50)" },   -- red
      { color = 2,  uiColor = "rgb(113, 203, 113)" }, -- green
      { color = 3,  uiColor = "rgb(93, 182, 229)" },  -- blue
      { color = 7,  uiColor = "rgb(156, 110, 175)" }, -- Violet
      { color = 47, uiColor = "rgb(255, 154, 24)" },  -- Orange
    }
  },
  {
    item = "gps",
    job = nil,
    maxDistance = 200,
    defaultColor = 46,
    canSetCarGps = false,
    blip = {
      scale = {
        dead = 0.5,
        normal = 0.5,
        car = 0.8,
        heli = 0.8,
        boat = 0.8,
        plane = 0.8,
      },
      sprite = {
        dead = 274,
        normal = 1,
        car = 225,
        heli = 422,
        boat = 427,
        plane = 423,
      }
    },
    colorList = {
      { color = 46, uiColor = "rgb(236, 240, 41)" }, -- Default (Gold)
      { color = 1,  uiColor = "rgb(224, 50, 50)" },  -- red
    }
  },
}

config.langs = {} -- don't change

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