Setup
QB
Find QBCore.Functions.GetVehicleProperties function (qb-core\client\functions.lua) and replace it
function QBCore.Functions.GetVehicleProperties(vehicle)
if DoesEntityExist(vehicle) then
local pearlescentColor, wheelColor = GetVehicleExtraColours(vehicle)
local colorPrimary, colorSecondary = GetVehicleColours(vehicle)
if GetIsVehiclePrimaryColourCustom(vehicle) then
local r, g, b = GetVehicleCustomPrimaryColour(vehicle)
colorPrimary = {r, g, b}
end
if GetIsVehicleSecondaryColourCustom(vehicle) then
local r, g, b = GetVehicleCustomSecondaryColour(vehicle)
colorSecondary = {r, g, b}
end
local extras = {}
for extraId = 0, 12 do
if DoesExtraExist(vehicle, extraId) then
local state = IsVehicleExtraTurnedOn(vehicle, extraId) == 1
extras[tostring(extraId)] = state
end
end
local modLivery = GetVehicleMod(vehicle, 48)
if GetVehicleMod(vehicle, 48) == -1 and GetVehicleLivery(vehicle) ~= 0 then
modLivery = GetVehicleLivery(vehicle)
end
local tireHealth = {}
for i = 0, 3 do
tireHealth[i] = GetVehicleWheelHealth(vehicle, i)
end
local tireBurstState = {}
for i = 0, 5 do
tireBurstState[i] = IsVehicleTyreBurst(vehicle, i, false)
end
local tireBurstCompletely = {}
for i = 0, 5 do
tireBurstCompletely[i] = IsVehicleTyreBurst(vehicle, i, true)
end
local windowStatus = {}
for i = 0, 7 do
windowStatus[i] = IsVehicleWindowIntact(vehicle, i) == 1
end
local doorStatus = {}
for i = 0, 5 do
doorStatus[i] = IsVehicleDoorDamaged(vehicle, i) == 1
end
return {
model = GetEntityModel(vehicle),
plate = QBCore.Functions.GetPlate(vehicle),
plateIndex = GetVehicleNumberPlateTextIndex(vehicle),
bodyHealth = QBCore.Shared.Round(GetVehicleBodyHealth(vehicle), 0.1),
engineHealth = QBCore.Shared.Round(GetVehicleEngineHealth(vehicle), 0.1),
tankHealth = QBCore.Shared.Round(GetVehiclePetrolTankHealth(vehicle), 0.1),
fuelLevel = QBCore.Shared.Round(GetVehicleFuelLevel(vehicle), 0.1),
dirtLevel = QBCore.Shared.Round(GetVehicleDirtLevel(vehicle), 0.1),
oilLevel = QBCore.Shared.Round(GetVehicleOilLevel(vehicle), 0.1),
color1 = colorPrimary,
color2 = colorSecondary,
pearlescentColor = pearlescentColor,
dashboardColor = GetVehicleDashboardColour(vehicle),
wheelColor = wheelColor,
wheels = GetVehicleWheelType(vehicle),
wheelSize = GetVehicleWheelSize(vehicle),
wheelWidth = GetVehicleWheelWidth(vehicle),
tireHealth = tireHealth,
tireBurstState = tireBurstState,
tireBurstCompletely = tireBurstCompletely,
windowTint = GetVehicleWindowTint(vehicle),
windowStatus = windowStatus,
doorStatus = doorStatus,
xenonColor = GetVehicleXenonLightsColour(vehicle),
neonEnabled = {
IsVehicleNeonLightEnabled(vehicle, 0),
IsVehicleNeonLightEnabled(vehicle, 1),
IsVehicleNeonLightEnabled(vehicle, 2),
IsVehicleNeonLightEnabled(vehicle, 3)
},
neonColor = table.pack(GetVehicleNeonLightsColour(vehicle)),
headlightColor = GetVehicleHeadlightsColour(vehicle),
interiorColor = GetVehicleInteriorColour(vehicle),
extras = extras,
tyreSmokeColor = table.pack(GetVehicleTyreSmokeColor(vehicle)),
modSpoilers = GetVehicleMod(vehicle, 0),
modFrontBumper = GetVehicleMod(vehicle, 1),
modRearBumper = GetVehicleMod(vehicle, 2),
modSideSkirt = GetVehicleMod(vehicle, 3),
modExhaust = GetVehicleMod(vehicle, 4),
modFrame = GetVehicleMod(vehicle, 5),
modGrille = GetVehicleMod(vehicle, 6),
modHood = GetVehicleMod(vehicle, 7),
modFender = GetVehicleMod(vehicle, 8),
modRightFender = GetVehicleMod(vehicle, 9),
modRoof = GetVehicleMod(vehicle, 10),
modEngine = GetVehicleMod(vehicle, 11),
modBrakes = GetVehicleMod(vehicle, 12),
modTransmission = GetVehicleMod(vehicle, 13),
modHorns = GetVehicleMod(vehicle, 14),
modSuspension = GetVehicleMod(vehicle, 15),
modArmor = GetVehicleMod(vehicle, 16),
modKit17 = GetVehicleMod(vehicle, 17),
modTurbo = IsToggleModOn(vehicle, 18),
modKit19 = GetVehicleMod(vehicle, 19),
modSmokeEnabled = IsToggleModOn(vehicle, 20),
modKit21 = GetVehicleMod(vehicle, 21),
modXenon = IsToggleModOn(vehicle, 22),
modFrontWheels = GetVehicleMod(vehicle, 23),
modBackWheels = GetVehicleMod(vehicle, 24),
modCustomTiresF = GetVehicleModVariation(vehicle, 23),
modCustomTiresR = GetVehicleModVariation(vehicle, 24),
modPlateHolder = GetVehicleMod(vehicle, 25),
modVanityPlate = GetVehicleMod(vehicle, 26),
modTrimA = GetVehicleMod(vehicle, 27),
modOrnaments = GetVehicleMod(vehicle, 28),
modDashboard = GetVehicleMod(vehicle, 29),
modDial = GetVehicleMod(vehicle, 30),
modDoorSpeaker = GetVehicleMod(vehicle, 31),
modSeats = GetVehicleMod(vehicle, 32),
modSteeringWheel = GetVehicleMod(vehicle, 33),
modShifterLeavers = GetVehicleMod(vehicle, 34),
modAPlate = GetVehicleMod(vehicle, 35),
modSpeakers = GetVehicleMod(vehicle, 36),
modTrunk = GetVehicleMod(vehicle, 37),
modHydrolic = GetVehicleMod(vehicle, 38),
modEngineBlock = GetVehicleMod(vehicle, 39),
modAirFilter = GetVehicleMod(vehicle, 40),
modStruts = GetVehicleMod(vehicle, 41),
modArchCover = GetVehicleMod(vehicle, 42),
modAerials = GetVehicleMod(vehicle, 43),
modTrimB = GetVehicleMod(vehicle, 44),
modTank = GetVehicleMod(vehicle, 45),
modWindows = GetVehicleMod(vehicle, 46),
modKit47 = GetVehicleMod(vehicle, 47),
modLivery = modLivery,
modKit49 = GetVehicleMod(vehicle, 49),
liveryRoof = GetVehicleRoofLivery(vehicle),
paint = exports["tgiann-vehiclepaint"]:GetVehicleProperties(vehicle) --For TGIANN vehicle paint script
}
else
return
end
end
Find QBCore.Functions.SetVehicleProperties function (qb-core\client\functions.lua) and replace it
function QBCore.Functions.SetVehicleProperties(vehicle, props)
if DoesEntityExist(vehicle) then
if props.extras then
for id, enabled in pairs(props.extras) do
if enabled then
SetVehicleExtra(vehicle, tonumber(id), 0)
else
SetVehicleExtra(vehicle, tonumber(id), 1)
end
end
end
local colorPrimary, colorSecondary = GetVehicleColours(vehicle)
local pearlescentColor, wheelColor = GetVehicleExtraColours(vehicle)
SetVehicleModKit(vehicle, 0)
if props.plate then
SetVehicleNumberPlateText(vehicle, props.plate)
end
if props.plateIndex then
SetVehicleNumberPlateTextIndex(vehicle, props.plateIndex)
end
if props.bodyHealth then
SetVehicleBodyHealth(vehicle, props.bodyHealth + 0.0)
end
if props.engineHealth then
SetVehicleEngineHealth(vehicle, props.engineHealth + 0.0)
end
if props.tankHealth then
SetVehiclePetrolTankHealth(vehicle, props.tankHealth)
end
if props.fuelLevel then
SetVehicleFuelLevel(vehicle, props.fuelLevel + 0.0)
end
if props.dirtLevel then
SetVehicleDirtLevel(vehicle, props.dirtLevel + 0.0)
end
if props.oilLevel then
SetVehicleOilLevel(vehicle, props.oilLevel)
end
if props.color1 then
if type(props.color1) == "number" then
SetVehicleColours(vehicle, props.color1, colorSecondary)
else
SetVehicleCustomPrimaryColour(vehicle, props.color1[1], props.color1[2], props.color1[3])
end
end
if props.color2 then
if type(props.color2) == "number" then
SetVehicleColours(vehicle, props.color1 or colorPrimary, props.color2)
else
SetVehicleCustomSecondaryColour(vehicle, props.color2[1], props.color2[2], props.color2[3])
end
end
if props.pearlescentColor then
SetVehicleExtraColours(vehicle, props.pearlescentColor, wheelColor)
end
if props.interiorColor then
SetVehicleInteriorColor(vehicle, props.interiorColor)
end
if props.dashboardColor then
SetVehicleDashboardColour(vehicle, props.dashboardColor)
end
if props.wheelColor then
SetVehicleExtraColours(vehicle, props.pearlescentColor or pearlescentColor, props.wheelColor)
end
if props.wheels then
SetVehicleWheelType(vehicle, props.wheels)
end
if props.tireHealth then
for wheelIndex, health in pairs(props.tireHealth) do
SetVehicleWheelHealth(vehicle, wheelIndex, health)
end
end
if props.tireBurstState then
for wheelIndex, burstState in pairs(props.tireBurstState) do
if burstState then
SetVehicleTyreBurst(vehicle, tonumber(wheelIndex), false, 1000.0)
end
end
end
if props.tireBurstCompletely then
for wheelIndex, burstState in pairs(props.tireBurstCompletely) do
if burstState then
SetVehicleTyreBurst(vehicle, tonumber(wheelIndex), true, 1000.0)
end
end
end
if props.windowTint then
SetVehicleWindowTint(vehicle, props.windowTint)
end
if props.windowStatus then
for windowIndex, smashWindow in pairs(props.windowStatus) do
if not smashWindow then SmashVehicleWindow(vehicle, windowIndex) end
end
end
if props.doorStatus then
for doorIndex, breakDoor in pairs(props.doorStatus) do
if breakDoor then
SetVehicleDoorBroken(vehicle, tonumber(doorIndex), true)
end
end
end
if props.neonEnabled then
SetVehicleNeonLightEnabled(vehicle, 0, props.neonEnabled[1])
SetVehicleNeonLightEnabled(vehicle, 1, props.neonEnabled[2])
SetVehicleNeonLightEnabled(vehicle, 2, props.neonEnabled[3])
SetVehicleNeonLightEnabled(vehicle, 3, props.neonEnabled[4])
end
if props.neonColor then
SetVehicleNeonLightsColour(vehicle, props.neonColor[1], props.neonColor[2], props.neonColor[3])
end
if props.headlightColor then
SetVehicleHeadlightsColour(vehicle, props.headlightColor)
end
if props.interiorColor then
SetVehicleInteriorColour(vehicle, props.interiorColor)
end
if props.wheelSize then
SetVehicleWheelSize(vehicle, props.wheelSize)
end
if props.wheelWidth then
SetVehicleWheelWidth(vehicle, props.wheelWidth)
end
if props.tyreSmokeColor then
SetVehicleTyreSmokeColor(vehicle, props.tyreSmokeColor[1], props.tyreSmokeColor[2], props.tyreSmokeColor[3])
end
if props.modSpoilers then
SetVehicleMod(vehicle, 0, props.modSpoilers, false)
end
if props.modFrontBumper then
SetVehicleMod(vehicle, 1, props.modFrontBumper, false)
end
if props.modRearBumper then
SetVehicleMod(vehicle, 2, props.modRearBumper, false)
end
if props.modSideSkirt then
SetVehicleMod(vehicle, 3, props.modSideSkirt, false)
end
if props.modExhaust then
SetVehicleMod(vehicle, 4, props.modExhaust, false)
end
if props.modFrame then
SetVehicleMod(vehicle, 5, props.modFrame, false)
end
if props.modGrille then
SetVehicleMod(vehicle, 6, props.modGrille, false)
end
if props.modHood then
SetVehicleMod(vehicle, 7, props.modHood, false)
end
if props.modFender then
SetVehicleMod(vehicle, 8, props.modFender, false)
end
if props.modRightFender then
SetVehicleMod(vehicle, 9, props.modRightFender, false)
end
if props.modRoof then
SetVehicleMod(vehicle, 10, props.modRoof, false)
end
if props.modEngine then
SetVehicleMod(vehicle, 11, props.modEngine, false)
end
if props.modBrakes then
SetVehicleMod(vehicle, 12, props.modBrakes, false)
end
if props.modTransmission then
SetVehicleMod(vehicle, 13, props.modTransmission, false)
end
if props.modHorns then
SetVehicleMod(vehicle, 14, props.modHorns, false)
end
if props.modSuspension then
SetVehicleMod(vehicle, 15, props.modSuspension, false)
end
if props.modArmor then
SetVehicleMod(vehicle, 16, props.modArmor, false)
end
if props.modKit17 then
SetVehicleMod(vehicle, 17, props.modKit17, false)
end
if props.modTurbo then
ToggleVehicleMod(vehicle, 18, props.modTurbo)
end
if props.modKit19 then
SetVehicleMod(vehicle, 19, props.modKit19, false)
end
if props.modSmokeEnabled then
ToggleVehicleMod(vehicle, 20, props.modSmokeEnabled)
end
if props.modKit21 then
SetVehicleMod(vehicle, 21, props.modKit21, false)
end
if props.modXenon then
ToggleVehicleMod(vehicle, 22, props.modXenon)
end
if props.xenonColor then
SetVehicleXenonLightsColor(vehicle, props.xenonColor)
end
if props.modFrontWheels then
SetVehicleMod(vehicle, 23, props.modFrontWheels, false)
end
if props.modBackWheels then
SetVehicleMod(vehicle, 24, props.modBackWheels, false)
end
if props.modCustomTiresF then
SetVehicleMod(vehicle, 23, props.modFrontWheels, props.modCustomTiresF)
end
if props.modCustomTiresR then
SetVehicleMod(vehicle, 24, props.modBackWheels, props.modCustomTiresR)
end
if props.modPlateHolder then
SetVehicleMod(vehicle, 25, props.modPlateHolder, false)
end
if props.modVanityPlate then
SetVehicleMod(vehicle, 26, props.modVanityPlate, false)
end
if props.modTrimA then
SetVehicleMod(vehicle, 27, props.modTrimA, false)
end
if props.modOrnaments then
SetVehicleMod(vehicle, 28, props.modOrnaments, false)
end
if props.modDashboard then
SetVehicleMod(vehicle, 29, props.modDashboard, false)
end
if props.modDial then
SetVehicleMod(vehicle, 30, props.modDial, false)
end
if props.modDoorSpeaker then
SetVehicleMod(vehicle, 31, props.modDoorSpeaker, false)
end
if props.modSeats then
SetVehicleMod(vehicle, 32, props.modSeats, false)
end
if props.modSteeringWheel then
SetVehicleMod(vehicle, 33, props.modSteeringWheel, false)
end
if props.modShifterLeavers then
SetVehicleMod(vehicle, 34, props.modShifterLeavers, false)
end
if props.modAPlate then
SetVehicleMod(vehicle, 35, props.modAPlate, false)
end
if props.modSpeakers then
SetVehicleMod(vehicle, 36, props.modSpeakers, false)
end
if props.modTrunk then
SetVehicleMod(vehicle, 37, props.modTrunk, false)
end
if props.modHydrolic then
SetVehicleMod(vehicle, 38, props.modHydrolic, false)
end
if props.modEngineBlock then
SetVehicleMod(vehicle, 39, props.modEngineBlock, false)
end
if props.modAirFilter then
SetVehicleMod(vehicle, 40, props.modAirFilter, false)
end
if props.modStruts then
SetVehicleMod(vehicle, 41, props.modStruts, false)
end
if props.modArchCover then
SetVehicleMod(vehicle, 42, props.modArchCover, false)
end
if props.modAerials then
SetVehicleMod(vehicle, 43, props.modAerials, false)
end
if props.modTrimB then
SetVehicleMod(vehicle, 44, props.modTrimB, false)
end
if props.modTank then
SetVehicleMod(vehicle, 45, props.modTank, false)
end
if props.modWindows then
SetVehicleMod(vehicle, 46, props.modWindows, false)
end
if props.modKit47 then
SetVehicleMod(vehicle, 47, props.modKit47, false)
end
if props.modLivery then
SetVehicleMod(vehicle, 48, props.modLivery, false)
SetVehicleLivery(vehicle, props.modLivery)
end
if props.modKit49 then
SetVehicleMod(vehicle, 49, props.modKit49, false)
end
if props.liveryRoof then
SetVehicleRoofLivery(vehicle, props.liveryRoof)
end
--For TGIANN vehicle paint script
exports["tgiann-vehiclepaint"]:SetVehicleProperties(vehicle, props.paint)
end
end
ESX
Find ESX.Game.GetVehicleProperties function (es_extended\client\functions.lua) and replace it
ESX.Game.GetVehicleProperties = function(vehicle)
local color1, color2 = GetVehicleColours(vehicle)
local color1Custom = {}
color1Custom[1], color1Custom[2], color1Custom[3] = GetVehicleCustomPrimaryColour(vehicle)
local color2Custom = {}
color2Custom[1], color2Custom[2], color2Custom[3] = GetVehicleCustomSecondaryColour(vehicle)
local pearlescentColor, wheelColor = GetVehicleExtraColours(vehicle)
local extras = {}
for id = 0, 25 do
if (DoesExtraExist(vehicle, id)) then
extras[tostring(id)] = IsVehicleExtraTurnedOn(vehicle, id)
end
end
local neonColor = {}
neonColor[1], neonColor[2], neonColor[3] = GetVehicleNeonLightsColour(vehicle)
local tyreSmokeColor = {}
tyreSmokeColor[1], tyreSmokeColor[2], tyreSmokeColor[3] = GetVehicleTyreSmokeColor(vehicle)
return {
model = GetEntityModel(vehicle),
plate = ESX.Math.Trim(GetVehicleNumberPlateText(vehicle)),
plateIndex = GetVehicleNumberPlateTextIndex(vehicle),
bodyHealth = ESX.Math.Round(GetVehicleBodyHealth(vehicle), 1),
engineHealth = ESX.Math.Round(GetVehicleEngineHealth(vehicle), 1),
fuelLevel = ESX.Math.Round(GetVehicleFuelLevel(vehicle), 1),
dirtLevel = ESX.Math.Round(GetVehicleDirtLevel(vehicle), 1),
color1 = color1,
color1Custom = color1Custom,
color2 = color2,
color2Custom = color2Custom,
pearlescentColor = pearlescentColor,
color1Type = GetVehicleModColor_1(vehicle),
color2Type = GetVehicleModColor_2(vehicle),
wheelColor = wheelColor,
wheels = GetVehicleWheelType(vehicle),
windowTint = GetVehicleWindowTint(vehicle),
extras = extras,
neonEnabled = {
IsVehicleNeonLightEnabled(vehicle, 0),
IsVehicleNeonLightEnabled(vehicle, 1),
IsVehicleNeonLightEnabled(vehicle, 2),
IsVehicleNeonLightEnabled(vehicle, 3)
},
neonColor = neonColor,
tyreSmokeColor = tyreSmokeColor,
dashboardColor = GetVehicleDashboardColour(vehicle),
interiorColor = GetVehicleInteriorColour(vehicle),
modSpoilers = GetVehicleMod(vehicle, 0),
modFrontBumper = GetVehicleMod(vehicle, 1),
modRearBumper = GetVehicleMod(vehicle, 2),
modSideSkirt = GetVehicleMod(vehicle, 3),
modExhaust = GetVehicleMod(vehicle, 4),
modFrame = GetVehicleMod(vehicle, 5),
modGrille = GetVehicleMod(vehicle, 6),
modHood = GetVehicleMod(vehicle, 7),
modFender = GetVehicleMod(vehicle, 8),
modRightFender = GetVehicleMod(vehicle, 9),
modRoof = GetVehicleMod(vehicle, 10),
modEngine = GetVehicleMod(vehicle, 11),
modBrakes = GetVehicleMod(vehicle, 12),
modTransmission = GetVehicleMod(vehicle, 13),
modHorns = GetVehicleMod(vehicle, 14),
modSuspension = GetVehicleMod(vehicle, 15),
modArmor = GetVehicleMod(vehicle, 16),
modTurbo = IsToggleModOn(vehicle, 18),
modSmokeEnabled = IsToggleModOn(vehicle, 20),
modXenon = GetVehicleXenonLightsColour(vehicle),
modFrontWheels = GetVehicleMod(vehicle, 23),
modBackWheels = GetVehicleMod(vehicle, 24),
modPlateHolder = GetVehicleMod(vehicle, 25),
modVanityPlate = GetVehicleMod(vehicle, 26),
modTrimA = GetVehicleMod(vehicle, 27),
modOrnaments = GetVehicleMod(vehicle, 28),
modDashboard = GetVehicleMod(vehicle, 29),
modDial = GetVehicleMod(vehicle, 30),
modDoorSpeaker = GetVehicleMod(vehicle, 31),
modSeats = GetVehicleMod(vehicle, 32),
modSteeringWheel = GetVehicleMod(vehicle, 33),
modShifterLeavers = GetVehicleMod(vehicle, 34),
modAPlate = GetVehicleMod(vehicle, 35),
modSpeakers = GetVehicleMod(vehicle, 36),
modTrunk = GetVehicleMod(vehicle, 37),
modHydrolic = GetVehicleMod(vehicle, 38),
modEngineBlock = GetVehicleMod(vehicle, 39),
modAirFilter = GetVehicleMod(vehicle, 40),
modStruts = GetVehicleMod(vehicle, 41),
modArchCover = GetVehicleMod(vehicle, 42),
modAerials = GetVehicleMod(vehicle, 43),
modTrimB = GetVehicleMod(vehicle, 44),
modTank = GetVehicleMod(vehicle, 45),
modWindows = GetVehicleMod(vehicle, 46),
modLivery = GetVehicleMod(vehicle, 48),
livery = GetVehicleLivery(vehicle),
deformation = GetResourceState("VehicleDeformation") == "started" and exports["VehicleDeformation"]:GetVehicleDeformation(vehicle),
paint = exports["tgiann-vehiclepaint"]:GetVehicleProperties(vehicle) --For TGIANN vehicle paint script
}
end
Find ESX.Game.SetVehicleProperties function (es_extended\client\functions.lua) and replace it
ESX.Game.SetVehicleProperties = function(vehicle, props)
if (props == nil or vehicle == nil or not DoesEntityExist(vehicle)) then return end
SetVehicleModKit(vehicle, 0)
SetVehicleAutoRepairDisabled(vehicle, false)
if (props.plate) then
SetVehicleNumberPlateText(vehicle, props.plate)
end
if (props.plateIndex) then
SetVehicleNumberPlateTextIndex(vehicle, props.plateIndex)
end
if (props.bodyHealth) then
SetVehicleBodyHealth(vehicle, props.bodyHealth + 0.0)
end
if (props.engineHealth) then
SetVehicleEngineHealth(vehicle, props.engineHealth + 0.0)
end
if (props.fuelLevel) then
SetVehicleFuelLevel(vehicle, props.fuelLevel + 0.0)
end
if (props.dirtLevel) then
SetVehicleDirtLevel(vehicle, props.dirtLevel + 0.0)
end
if (props.color1) then
ClearVehicleCustomPrimaryColour(vehicle)
local color1, color2 = GetVehicleColours(vehicle)
SetVehicleColours(vehicle, props.color1, color2)
end
if (props.color1Custom) then
SetVehicleCustomPrimaryColour(vehicle, props.color1Custom[1], props.color1Custom[2], props.color1Custom[3])
end
if (props.color2) then
ClearVehicleCustomSecondaryColour(vehicle)
local color1, color2 = GetVehicleColours(vehicle)
SetVehicleColours(vehicle, color1, props.color2)
end
if (props.color2Custom) then
SetVehicleCustomSecondaryColour(vehicle, props.color2Custom[1], props.color2Custom[2], props.color2Custom[3])
end
if (props.color1Type) then
SetVehicleModColor_1(vehicle, props.color1Type)
end
if (props.color2Type) then
SetVehicleModColor_2(vehicle, props.color2Type)
end
if (props.pearlescentColor) then
local pearlescentColor, wheelColor = GetVehicleExtraColours(vehicle)
SetVehicleExtraColours(vehicle, props.pearlescentColor, wheelColor)
end
if (props.wheelColor) then
local pearlescentColor, wheelColor = GetVehicleExtraColours(vehicle)
SetVehicleExtraColours(vehicle, pearlescentColor, props.wheelColor)
end
if (props.wheels) then
SetVehicleWheelType(vehicle, props.wheels)
end
if (props.windowTint) then
SetVehicleWindowTint(vehicle, props.windowTint)
end
if (props.extras) then
for id = 0, 25 do
if (DoesExtraExist(vehicle, id)) then
if (props.extras[tostring(id)] ~= IsVehicleExtraTurnedOn(vehicle, id)) then
SetVehicleExtra(vehicle, id, props.extras[tostring(id)] and 0 or 1)
end
end
end
end
if (props.neonEnabled) then
SetVehicleNeonLightEnabled(vehicle, 0, props.neonEnabled[1] == true or props.neonEnabled[1] == 1)
SetVehicleNeonLightEnabled(vehicle, 1, props.neonEnabled[2] == true or props.neonEnabled[2] == 1)
SetVehicleNeonLightEnabled(vehicle, 2, props.neonEnabled[3] == true or props.neonEnabled[3] == 1)
SetVehicleNeonLightEnabled(vehicle, 3, props.neonEnabled[4] == true or props.neonEnabled[4] == 1)
end
if (props.neonColor) then
SetVehicleNeonLightsColour(vehicle, props.neonColor[1], props.neonColor[2], props.neonColor[3])
end
if (props.modSmokeEnabled) then
ToggleVehicleMod(vehicle, 20, true)
end
if (props.tyreSmokeColor) then
SetVehicleTyreSmokeColor(vehicle, props.tyreSmokeColor[1], props.tyreSmokeColor[2], props.tyreSmokeColor[3])
end
if (props.dashboardColor) then
SetVehicleDashboardColour(vehicle, props.dashboardColor)
end
if (props.interiorColor) then
SetVehicleInteriorColour(vehicle, props.interiorColor)
end
if (props.modSpoilers) then
SetVehicleMod(vehicle, 0, props.modSpoilers, false)
end
if (props.modFrontBumper) then
SetVehicleMod(vehicle, 1, props.modFrontBumper, false)
end
if (props.modRearBumper) then
SetVehicleMod(vehicle, 2, props.modRearBumper, false)
end
if (props.modSideSkirt) then
SetVehicleMod(vehicle, 3, props.modSideSkirt, false)
end
if (props.modExhaust) then
SetVehicleMod(vehicle, 4, props.modExhaust, false)
end
if (props.modFrame) then
SetVehicleMod(vehicle, 5, props.modFrame, false)
end
if (props.modGrille) then
SetVehicleMod(vehicle, 6, props.modGrille, false)
end
if (props.modHood) then
SetVehicleMod(vehicle, 7, props.modHood, false)
end
if (props.modFender) then
SetVehicleMod(vehicle, 8, props.modFender, false)
end
if (props.modRightFender) then
SetVehicleMod(vehicle, 9, props.modRightFender, false)
end
if (props.modRoof) then
SetVehicleMod(vehicle, 10, props.modRoof, false)
end
if (props.modEngine) then
SetVehicleMod(vehicle, 11, props.modEngine, false)
end
if (props.modBrakes) then
SetVehicleMod(vehicle, 12, props.modBrakes, false)
end
if (props.modTransmission) then
SetVehicleMod(vehicle, 13, props.modTransmission, false)
end
if (props.modHorns) then
SetVehicleMod(vehicle, 14, props.modHorns, false)
end
if (props.modSuspension) then
SetVehicleMod(vehicle, 15, props.modSuspension, false)
end
if (props.modArmor) then
SetVehicleMod(vehicle, 16, props.modArmor, false)
end
if (props.modTurbo) then
ToggleVehicleMod(vehicle, 18, props.modTurbo)
end
if (props.modXenon) then
ToggleVehicleMod(vehicle, 22, true)
SetVehicleXenonLightsColour(vehicle, props.modXenon)
end
if (props.modFrontWheels) then
SetVehicleMod(vehicle, 23, props.modFrontWheels, false)
end
if (props.modBackWheels) then
SetVehicleMod(vehicle, 24, props.modBackWheels, false)
end
if (props.modPlateHolder) then
SetVehicleMod(vehicle, 25, props.modPlateHolder, false)
end
if (props.modVanityPlate) then
SetVehicleMod(vehicle, 26, props.modVanityPlate, false)
end
if (props.modTrimA) then
SetVehicleMod(vehicle, 27, props.modTrimA, false)
end
if (props.modOrnaments) then
SetVehicleMod(vehicle, 28, props.modOrnaments, false)
end
if (props.modDashboard) then
SetVehicleMod(vehicle, 29, props.modDashboard, false)
end
if (props.modDial) then
SetVehicleMod(vehicle, 30, props.modDial, false)
end
if (props.modDoorSpeaker) then
SetVehicleMod(vehicle, 31, props.modDoorSpeaker, false)
end
if (props.modSeats) then
SetVehicleMod(vehicle, 32, props.modSeats, false)
end
if (props.modSteeringWheel) then
SetVehicleMod(vehicle, 33, props.modSteeringWheel, false)
end
if (props.modShifterLeavers) then
SetVehicleMod(vehicle, 34, props.modShifterLeavers, false)
end
if (props.modAPlate) then
SetVehicleMod(vehicle, 35, props.modAPlate, false)
end
if (props.modSpeakers) then
SetVehicleMod(vehicle, 36, props.modSpeakers, false)
end
if (props.modTrunk) then
SetVehicleMod(vehicle, 37, props.modTrunk, false)
end
if (props.modHydrolic) then
SetVehicleMod(vehicle, 38, props.modHydrolic, false)
end
if (props.modEngineBlock) then
SetVehicleMod(vehicle, 39, props.modEngineBlock, false)
end
if (props.modAirFilter) then
SetVehicleMod(vehicle, 40, props.modAirFilter, false)
end
if (props.modStruts) then
SetVehicleMod(vehicle, 41, props.modStruts, false)
end
if (props.modArchCover) then
SetVehicleMod(vehicle, 42, props.modArchCover, false)
end
if (props.modAerials) then
SetVehicleMod(vehicle, 43, props.modAerials, false)
end
if (props.modTrimB) then
SetVehicleMod(vehicle, 44, props.modTrimB, false)
end
if (props.modTank) then
SetVehicleMod(vehicle, 45, props.modTank, false)
end
if (props.modWindows) then
SetVehicleMod(vehicle, 46, props.modWindows, false)
end
if (props.modLivery) then
SetVehicleMod(vehicle, 48, props.modLivery, false)
end
if (props.livery) then
SetVehicleLivery(vehicle, props.livery)
end
if (props.deformation and GetResourceState("VehicleDeformation") == "started") then
exports["VehicleDeformation"]:SetVehicleDeformation(vehicle, props.deformation)
end
--For TGIANN vehicle paint script
exports["tgiann-vehiclepaint"]:SetVehicleProperties(vehicle, props.paint)
end
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