client/editable.lua
---@return boolean
function isPlayerAdmin()
return PlayerData and (PlayerData.perm and PlayerData.perm ~= "user")
end
---@param job string
---@return boolean
function isPolice(job)
for i = 1, #config.weaponPoliceJobs do
if config.weaponPoliceJobs[i] == job then
return true
end
end
return false
end
---@param bool boolean
function hotbarIsOpenEditable(bool)
TriggerEvent("tgiann-inventory:hotbar", bool)
end
---@return boolean
function canOpen()
if not PlayerData then PlayerData = exports["tgiann-core"]:getPlayerData() end
return not IsNuiFocused() and not IsDisabledControlPressed(0, 19) and inventoryActive and not isDead and not IsPauseMenuActive() and playerLoaded and not PlayerData.metadata.kelepce and not PlayerData.metadata.pkelepce
end
---@param text string
---@param type "me" | "do"
function emote(text, type)
if not config.autoEmote then return end
ExecuteCommand((type or "me") .. " " .. text)
end
RegisterNetEvent('tgiann-inventory:emote')
AddEventHandler('tgiann-inventory:emote', emote)
function opened()
TriggerEvent("tgiann-hud:ui", false)
TriggerEvent("tgiann-lumihud:ui", false)
end
function closed()
TriggerEvent("tgiann-hud:ui", true)
TriggerEvent("tgiann-lumihud:ui", true)
end
---@return boolean
function disableClotheButton()
--[[ local onDuty = false
if PlayerData.job.name == "police" then
onDuty = PlayerData.job.onduty
end
return onDuty or (exports["tgiann-event"]:joinedAnyEvent() and true or false ) or exports["tgiann-clothing"]:isInspect() ]]
return false
end
---@return boolean
function getTrunkData(vehicle)
local modelData = config.vehicleModelSlotsMaxWeights[GetEntityModel(vehicle)]
if modelData then
return {
maxweight = modelData.maxWeight,
slots = modelData.slots,
}
end
local classData = config.vehicleClassSlotsMaxWeights[GetVehicleClass(vehicle)]
if classData then
return {
maxweight = classData.maxWeight,
slots = classData.slots,
}
end
return {
maxweight = 10000,
slots = 5,
}
end
---@return boolean
function removeWeaponCustom()
--[[ if exports["tgiann-pvpinventory"]:isActive() then
SetCurrentWeapon()
return true
end ]]
return false
end
---@return boolean
function dropWeaponWhenDieEditable()
--[[ local zoneIsRed = exports["tgiann-safezone"]:getZoneType() == "red"
if zoneIsRed and exports["tgiann-police"]:playerIsPolice() then
return
end
if zoneIsRed and PlayerData.metadata.vip.level == 2 and math.random(1, 100) >= 50 then -- 2 Level VIP Özelliği %50 silah düşme oranı
TriggerEvent("inventory:client:removeWeapon")
return
end ]]
return true
end
---@param status table
function setPlayerStatus(status)
if config.framework == "esx" then
if status.hunger then
TriggerEvent("esx_status:getStatus", "hunger", function(value)
value.set(value.val + status.hunger)
end)
end
if status.thirst then
TriggerEvent("esx_status:getStatus", "thirst", function(value)
value.set(value.val + status.thirst)
end)
end
elseif config.framework == "qb" then
if status.hunger then
TriggerServerEvent("consumables:server:addHunger", tgiCore.core.Functions.GetPlayerData().metadata.hunger + status.hunger)
end
if status.thirst then
TriggerServerEvent("consumables:server:addThirst", tgiCore.core.Functions.GetPlayerData().metadata.thirst + status.thirst)
end
end
end
---@param itemConfig table
---@param itemName string
function editableAddCarryItem(itemConfig, itemName)
-- LocalPlayer.state:set('hrCarry', itemName, false)
end
---@param carryItem table
function editableRemoveCarryItem(carryItem)
-- LocalPlayer.state:set('hrCarry', nil, false)
end
---@return boolean
function canUseRealisticArmor()
return true
end
CreateThread(function()
if not config.disableWeaponWhip then return end
while true do
local time = 500
local ped = PlayerPedId()
if IsPedArmed(ped, 6) then
time = 0
DisableControlAction(1, 140, true)
DisableControlAction(1, 141, true)
DisableControlAction(1, 142, true)
end
Wait(time)
end
end)
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