Config file
--[[
- this script needs tgiann-core script to work, you can download the script from your keymaster account
Start tgiann-core script after es_extented/qb-core script and before tgiann-* scripts
Adjust the tgiann-core config file according to the framework you are using
Client Event List
If the indicator is on it turns it off, if it is off it turns it on.
- tgiann-damage-indicator:onOff | TriggerEvent("tgiann-damage-indicator:onOff")
Turns the indicator on or off according to the value
- tgiann-damage-indicator:onOrOff | bool | ex: TriggerEvent("tgiann-damage-indicator:onOrOff", true)
If the icons is on it turns it off, if it is off it turns it on.
- tgiann-damage-indicator:iconOnOff | TriggerEvent("tgiann-damage-indicator:iconOnOff")
Turns the icons on or off according to the value
- tgiann-damage-indicator:iconOnOrOff | bool | ex: TriggerEvent("tgiann-damage-indicator:iconOnOrOff", true)
]]
tgiCoreExports = exports["tgiann-core"]
Config = tgiCoreExports:getConfig()
Config.onlyShowPlayer = true -- Only show player hit damage
Config.defaultIconsOpen = true
Config.colors = {
head = "yellow",
armor = "#3989ff", -- Armor Hit Color
health = "#31a372", -- Health Hit Color
dead = "#800" -- Dead Color
}
Config.hitSound = {
active = true,
useTgiannSound = true
}
Config.commands = {
indicator = {
active = true,
command = "damage"
},
icon = {
active = true,
command = "damageicon"
}
}
Config.fontSize = {--Note: You can edit font type from html and css files
min = 2.0,
max = 2.5,
}
Config.spawnPedCommand = false -- /spawnped command for testing
Config.damageTest = false -- Don't Change
Last updated