multicharConfig.lua
config.defaultMaxNumberOfCharacters = 5 -- the maximum number of characters that a player can open at the same time (the amount of slots written in the Ui will be displayed)
config.defaultCharactersLimit = 1 -- the maximum number of characters an unauthorized(Discord perm or tebex) player can open
-- if you set config.defaultCharactersLimit to 0, no unauthorized(Discord perm or tebex) character can be opened
config.discordPermChartersLimit = {
-- Role id, char limit
["1255119086439108609"] = 5,
["8218642636218040741"] = 4,
["11887194788596450611"] = 3,
["11332388648955576421"] = 2,
--["1133238864895557642"] = 1, -- You may need this if config.defaultCharactersLimit is set to 0
}
config.deleteTables = { -- table of the data of the player to be deleted in the database when the character is deleted
esx = {
{
table = "users",
column = "identifier"
},
{
table = "tgiann_multichar_img",
column = "citizenid"
}
},
qb = {
{
table = 'players',
column = "citizenid"
},
{
table = "tgiann_multichar_img",
column = "citizenid"
},
{
table = 'apartments',
column = "citizenid"
},
{
table = 'bank_accounts',
column = "citizenid"
},
{
table = 'crypto_transactions',
column = "citizenid"
},
{
table = 'phone_invoices',
column = "citizenid"
},
{
table = 'phone_messages',
column = "citizenid"
},
{
table = 'playerskins',
column = "citizenid"
},
{
table = 'player_contacts',
column = "citizenid"
},
{
table = 'player_houses',
column = "citizenid"
},
{
table = 'player_mails',
column = "citizenid"
},
{
table = 'player_outfits',
column = "citizenid"
},
{
table = 'player_vehicles',
column = "citizenid"
}
}
}
config.charCreateLocation = vector4(-795.57, 331.79, 201.42, 270.0) -- character creation screen location
config.charCoords = vector3(-1001.8058, -475.1974, 50.0276) -- a location not visible in the camera :D (your character in the game waits in this position during character selection)
config.characterLocation = {
{
pedCoords = vector4(-1009.160034, -475.510010, 49.480003, 213.5338),
anim = {
"missheist_jewelleadinout", "jh_int_outro_loop_a"
},
camDistance = 2.3,
heading = 35,
coordHeight = 0.75,
camHeight = 0.0,
leftRightValue = 10,
},
{
pedCoords = vector4(-1007.586975, -480.440826, 50.344086, 328.218201),
anim = {
"timetable@reunited@ig_10", "base_amanda"
},
camDistance = 1.55,
heading = 0.0,
coordHeight = -0.3,
camHeight = 0.0,
leftRightValue = 10,
},
{
pedCoords = vector4(-1005.005859, -474.709412, 50.548859, 212.155197),
anim = {
"timetable@jimmy@mics3_ig_15@", "idle_a_jimmy"
},
camDistance = 2.5,
heading = -50,
coordHeight = -0.45,
camHeight = 0.0,
leftRightValue = 10,
},
{
pedCoords = vector4(-1006.508362, -479.143127, 50.019527, 144.794296),
anim = {
"anim@heists@fleeca_bank@ig_7_jetski_owner", "owner_idle"
},
camDistance = 1.5,
heading = -60,
coordHeight = -0.6,
camHeight = 0.0,
leftRightValue = 10,
},
{
pedCoords = vector4(-1002.8392, -477.7807, 50.0272, 113.3363),
anim = {
"anim@amb@carmeet@checkout_car@", "male_e_base"
},
camDistance = 2.5,
heading = -20,
coordHeight = 0.5,
camHeight = -0.3,
leftRightValue = 10,
}
}
-- Don't edit
if config.tgiann_clothing then
local data = {
table = "tgiann_skin",
column = "citizenid"
}
config.deleteTables.esx[#config.deleteTables.esx + 1] = data
config.deleteTables.qb[#config.deleteTables.qb + 1] = data
end
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