How does the weapon durability system work and how can it be configured?

There are two different durability systems for weapons — one for firearms and one for melee weapons.

Firearms

  • Firearms use a bullet-based durability system.

  • Each weapon is given a maximum number of bullets it can fire before becoming unusable.

  • For example, a pistol can be configured to become unusable after firing 200 bullets.


Melee Weapons

  • Melee weapons are based on time-based durability.

  • For example, a bat can be configured to become unusable 10,000 seconds after it is created or received by the player.


How to configure durability

You can configure these values from:

tgiann-inventory/configs/configWeapon.lua
  • For melee weapons, edit the meleeList = {} object.

  • For firearms, edit the weaponList = {} object.


Important Note

Durability values do not update in real-time while the weapon is in use. For example, the number of bullets fired will only be reflected after you unequip or drop the weapon.

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